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Theory-crafting a 5v5 lineup

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Theory-crafting a 5v5 lineup Empty Theory-crafting a 5v5 lineup

Post by french Fri Oct 21, 2011 12:14 am

I was thinking we should scrim some tmm games with a planned 5v5 lineup. It would be pretty sweet to do some group theory-crafting and get a solid team revolving around our individual skills Very Happy

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Post by Rhythmix Fri Oct 21, 2011 2:21 am

^ Liking the above. Makoto, get your competitive side doing stuff. Wink

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Post by MakotsuventuS Fri Oct 21, 2011 1:02 pm

my competitive side is already working
dont worry
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Post by Gerbo Wed Oct 26, 2011 2:43 am

you don't have the perfect line-ups you need to look a bit you want to go burst single target or more aoe and so on :p

basicly you have to watch what your team can play aswel. you need a decent ammount of cc (stuns snares nockbacks)
you need a good initiate (pref from your tank :p)

you could avoid some if you go for specific teams like poking teams or pushing teams

but keep in mind every hero has his weakness and can easely be counterpicked. ( karthus -> countered by soraka and so on :p)

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Post by Fanfan Wed Oct 26, 2011 4:44 am

True what my m8 says.

But another point you have to focus to is who plays what role. A team with 5 pro ad carrys is useless aswell.

So a good combination of roles is important aswell the combination of the heros played. Dont play a WW jungle if ur entire team is not considered a pushing team. Nor go for a vayne or caitlyn if ur team has problems protecting there carrys.

So a good knowledge of heros and counterpicks is also very important!

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Post by MakotsuventuS Wed Oct 26, 2011 10:46 am

we're talking about Heroes of newerth,
topic moved to HoN
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